Saturday, September 24, 2016

Stats do not matter

Why stats don't matter

I am sure I will get some flack for this post and people then even going to my stats in WOTLabs to claim my stats are no good so that is why I post this. The truth is, then they didn't read what I wrote. I am going to explain why all of the stats in WOT are nearly useless, but it is still a tool that is used (and should be).

Rerolls

Yep, we all see them and know they exist. They have created a new account to have better stats because they wanted... Well better stats. No harm no foul right?
Well here is the thing. Even if you are not a re-roll the mere fact that they exist (and they do in high numbers) shunts your stats. WN8, PR, EFF all of them are stats based out of the pool of players, including their new re-roll (deceiving) account and yours. Lets break it down simply.
Say we have 100 players and an even distribution of skill sets according to stats. In other words, all their stats are dead even showing they are all average players and they all are exactly that, average.
Lets take ten of them and re-roll them.
Now we have 110 players with 10 playing good (as they have been all along, but no longer have past battles accounted for). These ten players will push down 10 of the average players even though those average players did not get worse (or better). All players are still exactly average. Now we have 10 yellow players, 10 green players, and 80 orange of which only 70 are actually active (the ten ditched their old accounts, remember)
Rinse and repeat and you have an extremely skewed system that shows average players as tomatoes and average players as blue or purples. What does this mean?
Even if you didn't re-roll your stats have been adjusted due to re-rolls.

Player Preference

Not all tanks are created equal and we all know this. Some tanks are just simply over powered, and we do love it. With that however, the stat you are showing is not accounting for tank skew. If a player is grinding one of the hardest tracks out there, then their stats are likely to drop. If a player only plays OP tanks they will "Stat Pad", even if not intentional.
The funny thing is, most of the players I run into that try to criticize others for stats are doing exactly this (maybe unknowingly). I get it, people like to win. So why not play the tank you win in?
Well, not everyone prefers to do that. Some want to experience all the grinds. Some just bounce around based on missions. There are many variables with in what tanks people play, and if someone views your service record and your top 3 or 4 tanks played are all Tier 6 OP tanks, you are a stat padder so you should not talk about being good because your not. You are good at the best tanks in the game, and when a player looks deeper rarely are you that good at that tank even.
Using WOTLabs a person can show that some tanks actually have high win rate averages. That's just how it is. Yep, so if you want to stat pad look at those tanks and play mostly them. If that's what you call fun by all means, but please don't criticize players for not falling into the stat padding trap. Some want to play other tracks.

Battle Count

This is an important variable to consider to balance stat comparisons, however it only balances it when compared correctly. If a player with 30K battles has a great Wn8, it is expected, however a person with only 10K battles is not likely to have a strong Wn8. In other words, don't claim superiority over someone because you have a better win rate when you battle count is triple theirs. It just makes no mathematical sense and makes you sound like an idiot.

Battle Type

Here is the final rub, of why stats actually do not matter. Not all battles are accounted for. In particular Clan battles do NOT count. Yes, you read that correctly. When you are looking at someones Wn8, it has nothing to do with the skirmishes they have run in. What does this mean?
Well, let's say a clan recruits and average player. Then said player learns tactics as they usually do by joining a clan. Above and beyond that they begin to become a great clan asset earning resources and making great battle calls.
None of this is accounted for. Not one single battle. They may do majority of their battles as clan battles meaning their stats will not budge, yet they could have grown to be the best player in the game and still be viewed as a "Tomato". That is just how it is.

Why use stats?

We use them because it is a tool. A clan or team can not take any player and stats offer a way to filter the players. With that, I have seen people with ridiculously high Wn8 and terrible PR and vice versa. I have seen players with high stats across the board, yet when they join my team are the first dead and simply put I would never let them join again (they suck at following orders). 
Pub matches build the stats for other matches to filter. If you use them for anything else you are deceiving yourself and perhaps not eliminating one of the best players in the game, as stats do not work uniformly due to the points stated above.
So the next time someone gives you crap about your stats send them here. I will be happy to educate them, if not with math I can form a team of "Tomatoes" and they can have their purple people eaters. It will be a good match none the less. When you hit the battle field, it comes down to communication and the skills you have now, not what you did in the past.


Executive Officer Promotion

Congratulations to our new XO

Traxxasman10 has proven himself and is now the DRPSD XO allowing more authority and will continue to help us perfect as an earning clan. It gives me great pleasure to promote him and I know he will help the DRPSD grow and improve.

More promotions are to come and I hope no one is off put that they are have not been promoted as there is a position for everyone, but it takes time to figure out where people are best fit. While it is possible to have more than one XO, it is more important to figure out our other positions. As noted in an earlier post the Roles table will be updated with a few things in mind (earnings and responsibilities as well as activity).
If you have a particular interest in helping the clan or have ideas about helping the clan reach out to the Personal Officers about your ideas and you will find a ranked position in your future.

Again, congratulations Trax. We are all proud to have you has our Executive Officer.

Thursday, September 22, 2016

Activity Requirements

DRPSD to enforce Activity Requirements

The DRPSD has been leaniant on its activity requirements which are defined by the members role, but will start to enforce the activity in the coming months. In general, it is expected that all members help with clan efforts and the clans immediate needs have been resource accumulation.

Skirmishes

There have been regular skirmishes going on and it is important for all clan members to participate. There are quite a few members that have yet to earn any resources and they are encouraged to begin the process before activity enforcement begins to ensure the officers of the clan see they are in fact an active and willing participant.

The tentative plan is as follows:
All members are expected to earn some resources with in each week. 
The rule will be put in place to enforce activity among players that simply do not participate regularly with other clan members. In other words, if you regularly participate in a skirmish (at least once a week) you have nothing to worry about even if there is a week here and there where you can not participate. On the other hand, if you rarely participate (e.g. have not yet, less than once a week) and do not begin to participate you may be demoted, or even cut from the clan roster.

The DRPSD grew in numbers very fast and that is great, but with our current numbers we should have no problem having a skirmish going nearly every night of the week with these minimal requirements. Many are on differing nights and simply can not log in when others are on as often, but with the amount we have and activity we were seeing there is no reason to not have earned resources.

Roles Updates

With these updates we will see an update to roles and responsibilities for the next month. Part of what the clan wants to identify is those that are here to help the clan thrive and those that are simply in it for the benefits, but are not motivated to help the others. With that, we will see objectives and payout changes. The tentative plan is to reduce the objectives but also lower stipends and payouts. The reason is somewhat independent and has more to do with clan payout ability vs. Commander pay out ability (clan can pay out anything, Commander must payout minimum of 500 gold). The clan currently has gold at its disposal, but it will get liquidated fast if we lower requirements and do not lower payouts.
Also, we want to find the correct market value for payouts that the clan can support. As stated in other posts, it is our intention to reward officers for their extra work while still awarding the actual battlers for their work including skirmishes. 

If you have any ideas or concerns reach out to a Personal Officer or the Commander. Also, if you are interested in taking on more responsibility and have ideas of how you can help don't hesitate. We are growing fast and the plan is still to go into defense mode this Winter and end the winter by landing on the Clan wars map beginning our income growth.

Sunday, September 18, 2016

Prepare For Stronghold Defense

Get your crew and Tanks ready!

Start planning your tracks and crew appropriately. In a matter of a couple months the DRPSD will activate its defense period and will need everyone at their best. The first level will require 10 players and preferably they will have Tier 7 Tanks with leveled crew.
While it is of course best to play the tank you prefer and are best in, in all likelihood we will be more successful if we match tanks appropriately. Ask around and find out what tanks work best, but in the meantime we should assume a combination of the US heavy T29 and the US light Bulldog.
This will allow our teams to have flanking advantages with awesome hull down capability and depression.

Saturday, September 10, 2016

Stronghold Completed

Congratulations!

Well done DRPSD! We now have all zones open and have maximized our building structures. Our clan has been actively working on resource accumulation and with the surplus and the awesome recruitment we have been able to open all zones and build up our stronghold.

Next Steps

With a completed stronghold we are able to pull in any reserves and bonuses when need be, but first we want to do some leveling. If DRPSD can maintain a steady resource accumulation we will begin a regular scheduled Free XP Bonus.
Right now the Military School offers only the level II bonus of +8% XP, however with the level III Command Center we can already increase this to +12% which is our next improvement target. We will take advantage of this and activate our bonus on Saturday nights. If tonight (9-10-16) we earn enough to level the school and produce an improvement it will be activate, but that is a fair amount of resources to come in. 
More likely, we can expect started next Saturday the +12% XP followed by a +16% if we can level the command center to level IV and the School by the following weekend.

Further Out

We plan to continue the bonuses and double up, in that we not only will have the Free XP but also the Credit bonus. Assuming the resources keep coming in we will be able to provide these bonuses as well as upgrade our buildings. Once we have our buildings (all) at higher levels we will build a pool of resources and eventually activate a Defense Period.
A defense period is similar to a tournament, but is clan resource driven. We open a window where our Stronghold is allowed to be attacked, also allowing us to attach other clans. Doing this will expose us to plunders, but allow us to gain resources by attacking other clans. 
Not long after we start strongholds we should be able to plan an actual Clan Wars map attack. This will require us to use influence, but if successful will begin the gold income.

In the meantime keep DERPing and grinding your tanks. We will need you all at your best when Clan Wars begins.

Monday, September 5, 2016

DRPSD Communications

Better coms equates to More wins

In game coms have some quality issues and some people prefer open voice (not push to talk). DRPSD will be using the Discord application for Skirmish and battle assistance.

Discord can be used web based or you can download the thick client to give more control (spawn servers for a skirmish etc.) You can access either of these at their Main Website.

This will be the preferred game coms as it costs the clan nothing but offers great added value. If you are actively using in game coms, please consider using this app as a single point of communication helps the callers of battles greatly. This tool will also allow players to adjust sound per player so, it just has a much better quality.

While DRPSD has no mic requirement, all of our callers tend to have ears requirements for their detachment. You do not have to use this app but it is preferred and we will do better as a clan if we conform.

Thursday, September 1, 2016

August 2016 Clan Recruitment

Recruit
Recruitment Officer
Clan Entrance Date
8/31/2016
8/29/2016
8/28/2016
8/27/2016
8/27/2016
8/24/2016
8/24/2016
8/23/2016
8/23/2016
8/22/2016
8/22/2016
8/21/2016
8/21/2016
8/20/2016
8/19/2016
8/19/2016
8/18/2016
8/15/2016
8/13/2016
8/2/2016
8/2/2016

Great work on clan recruitment this month. On average more players were recruiting, but we did not hit great numbers. With that, it is clear we did however recruit some great players. Keep it up and we will be in clan wars in no time!

Clan Earnings Sept 1 2016

Great job getting the clan resources up and running. The clan now has earned a total of 5082 Resources! A special congrats to earners of greater than 500, for their are showing what all should strive for in their roles (qualifiers).