Showing posts with label WOT. Show all posts
Showing posts with label WOT. Show all posts

Tuesday, April 4, 2017

DRPSD Challenges


DRPSD Announcement

The growth and success of the DRPSD clan over the months has proven it will continue to earn more, build better players, and reward the top earners. The last few months have provided gold with clan war contribution. This combined with wargaming changes to skirmishes and strongholds ensures a continuing success.

New Challenges

As we roll into spring DRPSD is going to provide a new means of earning and provide a platform for friendly competition. Each clan member will have access to additional rewards including gold and premium tanks. These rewards will be provided in a weekly fashion for a consistent clan benefit.

Challenges will be put up through the announcement channel and wargaming portal. Details will be provided here on DRPSD. Interaction with the website is not required, but encouraged as it helps provide for clan challenges and earnings. Details however will be relayed primarily through the website to promote traffic. Participants can use RSS feeds or simply observe clan portal or discord announcements to see new postings. 

DRPSD Challenge Definition

In order to qualify for the challenges a participant must be an active clan earner, which shall also be referred to as an active clan member or simply the state active. 
This means they must earn at least 50 industrial resources according to monthly earnings.

The challenge will be of varying difficulty and in most cases be competitive play with other clan members. The challenges are intended to be for fun, to help promote clan participation, and to help clan members earn more. All members are qualified for all challenges regardless of rank. Challenges are issued by either the clan DRPSD to all its members or by a DRPSD member to other DRPSD members.

Clan Challenges

All clan challenges are sourced from the DRPSD website. They will be open to all active Derpers. Challenges will vary but in general use the following themes
  • Recruitment
  • Industrial Resource Earnings
  • Time with tank Availability

Personnel Challenges

Each active member can issue a challenge, but the activity and reward must be clear and the challenge reward must be upheld. Challenges can be communicated through the clan discord #clan_challenges channel. Player submitted challenges can be restricted to specific players or non-officers but must clearly state so in any public announcement. 

DRPSD Weekly IR Earner

At the core a clan is only as strong as its industrial earnings. Earning more IR means bigger XP and credit boosts so the clan will pay the top earner for each week in gold. Top earner for the week shall be observed Friday @ 7:00 PM CST. Each week the highest weekly earner will be rewarded 100 Gold
from the clan treasury. In conjunction with the payout, the top earner may choose any already prepped clan resource for activation (up to 2 hour delay allowed). 

Saturday, January 28, 2017

DRPSD WOT Campaign Rewards

Earn Additional Rewards with DRPSD Campaign Rewards

DRPSD is going to promote the WOT Campaigns such as Operation T28 Heavy Tank Concept (Actual campaign tier does not matter, all campaigns apply) by offering gold to the first DRPSD platoon that helps the DRPSD clan member finish mission track.

How does it work?

  • The member that finishes the track must have all missions in the campaign for that classification (Light, Heavy etc.) "Completed" (With honors does not matter).
  • The player must screen shot finishing the "**-15" accomplishment being rewarded.
  • Player must be in a DRPSD platoon at the time (include in screen shot)
  • Submit Screen shot through Discord #clan_roster chat channel
  • First Platoon to accomplish this gets 100 Gold Each
You read that correctly. Each player in the platoon (including those that helped the member pass the mission track) will earn 100 Gold. While you do not actually need to be in a platoon to pass level 15 (level 13 and 14 require it) the idea is to promote team synergy to blend over into clan wars. Work with each other picking tanks you need to help each other pass the mission tracks. Not only will you earn from wargamming, but DRPSD will reward your finishing team as well.

Friday, January 27, 2017

Weekly Gold Payouts for DRPSD Clan Members

Earn 500 Gold a Week in DRPSD Skirmishing!

Top Industrial Resource earner of the DRPSD clan will earn 500 Gold on each Friday at 2200 CST if they are the list as the Top Earner for Industrial resources from the Stronghold view. If they have already earned 500 Gold that month, they will instead earn 100 Gold and the next top earner earning the remaining (100 if they have earned it and so on).

Earn this through any means such as leading a skirmish full of legionaries or earning your rank as an officer and scheduling attacks against the enemy strongholds or even their provinces. Build up a team and communicate your plan through the DRPSD Discord server to maximize clan assistance. 

Friday, January 20, 2017

DRPSD Pushes Onward

DRPSD Readies for Clan Wars!

In order to prepare for clan wars and our members to start earning gold DRPSD will undergo some changes and looks to its members to keep moral high and involvement to be top notch.

Weekly Payouts

DRPSD needs to accumulate resources and regularly. To drive incentive DRSPD we continue to pay out gold for resources but is switching to a weekly payout that will payout its top earners of that week. Payouts will vary based on income and treasury but will start out at 500 Gold!

Communication

DRPSD will now have a communication mandate of using the discord server. All clan members are expected to participate in clan discussions using the DRPSD official server. This is effectively immediately and all clan members are urged to use the thick client, but the web based client is sufficient. It is expected the clan members be active online through discord services when playing WOT. Those not seen online through discord but active in WOT will be asked to comply.
It is our belief this will ensure large activity for stronghold activation and eventually clan wars.

Friday, November 4, 2016

Getting the "Right" Tank

What is the "right tank"?


The design of Wargaming's WOT  has countless aspects that the "right tank" rather than right tank, it becomes "right time". Having specific tiered tanks helps with a clan's expansion strategies while having a large variety of tanks in a given tier will help with the tactics at a field commanders disposal. A player can get lost in the game leveling and grinding, but a track grind is pure and simple. The player has research they must progress through and by completing a full research track the player has all tanks and modules at their arsenal if it is needed. this helps the clan in having more Tier Xs available for clan wars, and any of the good tanks in between for all sorts of clan activity.
This guide will break down the right tank and how to get it for any type of player. This is done by guiding the player into a better understanding of the tanks of preference as well as tanks of normal preference. Style of the player compared to style of a tank has a large impact but usually it is not an issue with experienced players.

Play Style

There are various play styles that can be defined that allow us to understand team and even public battle tactics.
  • Brawler
  • Support
  • Flanker
  • Scout
A "Brawler" is the style that demands heroism and clinching the win. This play style is sometimes referred to "YOLO" (you only live once) when in the "wrong tank", but admirable or demanded in different tanks. To be more specific, if you play as a brawler in a light you are doing it wrong. Your team will also likely demand brawling behavior from you when in a heavy even if the guidance of the specific tank recommend otherwise (e.g. a T-34 is NOT considered a brawler, but a Support).

A "Support" can vary across tank types. In fact, there are recommended strategies across all types depending on the tank. Support tanks tend to have lower armor but a high powered gun allowing them to lay waste to the opposition, if someone is distracting them. Playing support is difficult and demands a patient and in some cases suicide ready player. When an entire flank is failing (i.e. the brawlers are nearly dead) there is often no reason for the support to NOT suicide. The reason is, it is a matter of time before the support is out matched and surrounded by the opposition. In such a case it is best to become a distraction so the brawlers can get a few more shots and the support themselves get one good shot before the flank is completely destroyed.

A "Flanker" is the style that demands speed and a decent gun. This style is very similar to support, but the difference is the support will stick with the herd while the flankers will try an maneuver around the enemy so they are pinned down and forced to take on fire. This is why flankers must have speed AND a good gun.

A "Scout" has one job, keep the opposition lit for the team. This is not to say a person does not combine play styles during a match playing as a scout and then becoming a flanker. It is however important to realize that the style of scouting is not that of a flanker. Ideally a scout is not lit (unless the scout is bait) and exposes as many opponents as possible. Once lit, the scout may then become a flanker trying to pin the enemy but must be careful not to become prey of the opposition's flankers. Often the better choice is to return to the herd and then make a new tactical decision. For example, scout a different flank that has not been exposed or approach the other flanking tanks to assist in a new flank. Bare in mind a scout is not defined by being a "Light" tank, it just so happens they make the best scouts. One can just as easily scout in a heavy, and this can be the case when a player is low tier.

With these play styles in mind it is easier to think about the tank a player needs. Try not to think about the tank type (e.g. Heavy, Light, SPG) because as was indicated in the style definitions they are not limited to a tank type. Moreover, a tank is not a single role throughout its career or even in a single match!

Clan Battles vs. Public

Clan battles are much more tactical than public. They are very similar (yet still different) to Team battles. The reason is due to the organization of the battle under a Field Commander. One person took on the responsibility to put the team together and is calling the shots or delegating the calls to someone else on the team. In comparison, public is a match making output of tanks that the wargaming system thinks will play good together. No one is calling the shots, and at the same time everyone is calling the shots. To be specific you can not rely on anyone playing a specific style and no one can rely on you playing a style. In the clan battles, not playing the style expected could get you removed from the team or worse yet the clan. So what does this mean when picking the "right" tank?
It means if your garage is small (i.e. you don't have many tanks to choose from when the tier is specified) you should pick a versatile tank. This does of course mean it is not the "best" for a style but it allows you to have the best capability for you as a player to keep moving. You will play better in public (as you can dynamically adjust as you see fit) and you will be more useful to your field commander in team play. Once you have that versatile tank however you are faced with the true "what is the 'right' tank" question.
For team battle it gets more complicated as each field commander is different and adjusts their preferences as they develop their commanding skills. In general though, brawlers are always needed. This varies by tier and even varies as WOT tweaks tanks and adds new ones to the arsenal at your disposal. In general though, follow the pack. If you are seeing herds of tanks roll in and decimate those are the "Brawlers". For example, Tier VI is dominated by Cromwells and Tier VIII is dominated by IS-3s. These are by definition the brawlers for those tiers. "Wait" you say, a Cromwell is no brawler it is a medium flanker!
Well that may be true in a public match, but if you go back and read the play style we defined as a "Brawler" you will see it most certainly meets the definition. In the case of Tier VI team play it is amplified due to its speed. This makes the Cromwell a highly effective brawler as it can position itself on the map quickly for an upper hand prior to the "brawl" taking place.
Support tanks are quite useful in team play as they are often the wild card. The opposition will disregard them through lack of observation or underestimation and before they realize it, the battle is over. In team play some of the best support tanks are those with auto loaders. The reason is once oppositions' focus is aimed towards the support then the support can lay a barrage of onslaught on the enemy. After the support has unloaded its ammo if the opposition is still remaining it can seek the brawlers support to finish off the distracted opposition.
Flankers while useful in public (do to the chaos) is a niche style that happens on the fly in team play. The reason is that any smaller groups of tanks are weaker and should in general be avoided. This is not to say that it is a bad call to "flank" in a team play, but the call is often an on the fly call. This means a dedicated "Flanker" makes no sense. In stead, the versatility comes into play. As noted earlier Cromwells are speedy and even though they are the "Brawlers" of Tier VI team play, they are also very effective flankers.
Scouts are best suited to be played by lights in team play except for Tier X matches. The reason is they have a large advantage of cammo over other tanks. Specifically, they have effectively the same cammo rating on the move as they do when stationary until they shoot AND are spotted. A light tank as a scout will also be that effective flanker that we disregarded earlier as their speed is usually more than other tanks.

What is the "Right" tank?

In case you haven't realized by now, it depends. It depends on how involved you are in team play and it depends on the teams you play with and the field commanders that are in charge. If you are new to team play find yourself a versatile tank so you can run with most calls. Once you have the basics branch out and try something new. The only reason that Cromwells are the Tier VI brawlers is because a group decided one day to run with a bunch of Cromwells and now they dominate the field because it has been a successful strategy. There are so many tanks in WOT that there exists many strategies of line ups that have not been tried. There is no reason a herd of T-150s as the "Brawlers" paired with a herd of T-37s equipped with auto-loaders combined with the right field commander and team can not decimate a wolf pack of Cromwells.
Learn to try new things, but remember it will cost. Tanks cost a lot of money and so do losses. It is difficult to choose what tanks so simplify it for yourself and follow wargamings grinds. By when things are on sale, for example the On Track events. Try to match your tanks up with another of equal or similar speed, armor, and gun power when platooning or playing team battles. This will ensure herd control happens naturally regardless of the call. So in general, the right tank for you is the tanks you see your comrades using in battle. Of course, someone always has to be first and don't be afraid to be that tanker. With that, your field commander brought you all together so it is best to listen to them. If you are not getting the chance to try out that new tank in a skirmish it might be time to step up and try calling some of your own battles!

Summary

This was the first in an ongoing series explaining how a tanker should determine the right tank. The article will be revised over the month of November as the remaining articles are written but its core premise will stay unaltered. Please leave some comments and start a discussion. Would be happy to get some feedback be it positive or negative.

-N tro P

Saturday, October 29, 2016

Planning for an active defense

DRPSD Guidance - Active Defense Preparation

Upgrading Stronghold to Level V


This is a big step for many reasons, but primarily the activation of the defense exposes the clan to weekly tournaments where the clan can gain or lose the precious industrial resources needed to grow its footprint in the World of Tanks. The "Stronghold Defense" tournaments brings a stronger concept of "Clanism" to the clan if managed appropriately, due to the raiding other clan's resources for self growth and of course defending against raids of its enemies.
The Derp Side plans to use this moment to its advantage by training its personal in a way that elevates them individually and can elevate the clan in synchronicity. The clan is also disclosing its plan of growth and best practices through public documentation to be used in it future evolution wherever it takes it.

Skirmish Activation Overview


Activating the skirmish puts the clan in a high alert phase that will allow DRPSD to defend against attacking clans and also provoke and make attacks against other similar valued clans earning resources proportionate to the clans' stockpiles. A clan is able to attack out of its similar industrial resource ranges if it is able to attack with a low level Command Center (bellow Tier VIII) at a high stronghold defense rating, meaning they must battle  with Tier X's and a larger team size. This allows two types of clans to benefit in desired normal stagnated growth periods:

  1. A New Strong Clan - they are always looking for the challenge and can earn more
  2. The Mighty that have Fallen - they consumed their CC levels to protect their assets

DRPSD  uses strongholds for a training grounds into clan wars. Participation will determine the chance for participation in DRPSD clan wars. Some members will immediately be accepted into an XO's legion.



Weekly Clan Growth Guidance

Stronghold Preparation


In this guide it will be discussed what is needed of the stronghold in preparation for activating the defense of the stronghold. Blindly constructing the level V Command Center without understanding what their clan will face would not be wise without understanding what stronghold must contain and have stockpiled in preparations for the up coming clan wars.

Clan Preparation


Building a clan and participating in a clan that runs skirmishes is not the same as one that participates in Strongholds by night and day. One is obligated itself for a specific commitment while the other is just saying "You're kewl, let's hangout sometime", and it is very important to understand the difference. With this article we will discuss how a clan is formed from conception through stronghold preparation tactics.

Officer Preparation


A clan is defined by the officers it keeps and it officers are defined by the clan it manages. The guidance provided will assist DRPSD officers in preparation for entering into the Stronghold Defense period, and give insight into what is beyond. We have many dedicated officers but we need more and need it to expand beyond IRL. The guidance here will discuss aspects of how a clan should manage its officers to ensure that it can survive issues that arise in real life, regardless of the officer it occurs to. The guidance will provide a way for a clan to avoid such issues before they arise.
In addition, the guidance is used for full clan disclosure. The Derp Side will grow with transparency and officer dedication, and this understanding will be provided in this guideline.

Derp Side Preparation

All three discussed guidance's of clan growth are incorporated into the Derp Side strategy and the next phase is revealed. As most DRPSD member's should know without reading this our intent is to train ourselves using the stronghold defense activation. If the officers and commander are ready the clan will use its accumulated influence to attack the most tactical points on the clan wars map.
This guidance will discuss the beginnings of Clan wars as what clan members can expect from this change.

Friday, October 28, 2016

Grinding Guide

Grind with expertise with Novembers weekly grind tips

Welcome to DRPSD's grinding guidance to optimize effectiveness of the player. This is done by focusing on key aspects of the game that are true progression and complete tasks. There are many achievement categories with in the Wargamming system. Some are core game accomplishments in such that you can not progress any further. Mixing and matching the accomplishments correctly and timing the focus allows the player to progress and earn faster. Ideas for this are broken down into three categories that many players encounter while playing the game.

Categories

Rather than focusing on the different missions, campaigns, rewards etc. the discussion is broken into three typical questions a player inevitably faces. While order is not meant in any importance, the order is of great importance in the understanding of how it all comes together as one guide. While you may be interested in only understanding one aspect it is important to understand the previous discussion before jumping into the next due to the dependency in the solutions offered.

Getting the "Right" Tank

In this topic tank progression will be discussed. A strategy to allow a large garage be created and consumed by the best tanks in the game. Details on how to pay and earn the tanks are discussed. Wargamming offers many opportunities for the player to earn premium tanks and even excel through tracks up to the top tiers with decreased effort and cost. Learn the right track and how to get to the tank you need. 

Developing the "Right" Crew

Not all players are equal but very often the worst players are driving around with the worst crews. A good player can and often will play with inexperienced crew when they start out, but rarely due they once they realize the crew's importance. In this sub-series tips and guides are provided that will allow players to improve their game quality and be able to play a wide spread of features the game offers.

Earning

There are numerous accumulation aspects in the game beyond the basic in game credits. In order to earn the basic income the player must understand the full commerce of the game. This guide will not just help the player earn more basic income but also improve their clan earnings be it gold or industrial resources as well as improving the players personal Free XP. 

Thursday, October 6, 2016

Roles and Responsibilities

DRPSD Role Responsibilities

Interested in Joining the DRPSD? Speak to a recruiter and apply today.
Speak to any one of our Recruitment Officers or Personal Officers about joining.
Role Purpose
Commander Officer Management
Stronghold Defense Planning
Clan Wars Planning
Reserve Construction and Usage
Resource Positioning
Executive Officer Member Management
Stronghold Defence Planning
Clan Wars Planning
Reserve Construction and Usage
Resource Positioning
Personnel Officer Member Management
Combat Officer Create and Command Skirmishes
Host Training Rooms
Intelligence Officer Clan Wars planning
Quartermaster Treasury Allocation
Recruitment Officer Recruit new Clan Members
Junior Officer Honorary Rank for resource earning
Private Promotional Rank for resource earning
Recruit Default rank for resource earning
Reservist Indicator of inactive clan participation

DRPSD Role Stipends and Requirements

Role Requirements for Rank Responsibilities for Stipend Stipend
Commander NA Manage and Publish Clan Data
100+ Industrial Resources Per Month
200
Executive Officer Commander's Choice 100+ Industrial Resources per Month
Tier VI Skirmish Count 200+ per Month
Tier VIII Skirmish Count 10+ per Month
200
Personnel Officer Commander or XO Choice 100+ Industrial Resources per Month
Clan Reservist Count less than 10
Clan Member Count greater than 50
200
Combat Officer Good Microphone
Weekly Activity
Politeness and Maturity
250+ Industrial Resources per Month 150
Intelligence Officer TBD TBD TBD
Quartermaster TBD TBD TBD
Recruitment Officer 3000 PR minimum
Recruit only players 2750+ PR
Earned 500+ Industrial Resources
Recruit 3+ people per Month 100
Junior Officer Earned 1000+ Industrial Resources No Stipend NA
Private Earned 500+ Industrial Resources No Stipend NA
Recruit Earned 10+ Industrial Resources No Stipend NA
Reservist None No Stipend NA
In addition, all members will receive a 500 gold stipend upon earning their first 1000 Industrial resources for the clan. Monthly earnings will be determined from the Wargamming tracked weekly earnings value multiplied by 4 at the end of each month.


Thursday, September 22, 2016

Activity Requirements

DRPSD to enforce Activity Requirements

The DRPSD has been leaniant on its activity requirements which are defined by the members role, but will start to enforce the activity in the coming months. In general, it is expected that all members help with clan efforts and the clans immediate needs have been resource accumulation.

Skirmishes

There have been regular skirmishes going on and it is important for all clan members to participate. There are quite a few members that have yet to earn any resources and they are encouraged to begin the process before activity enforcement begins to ensure the officers of the clan see they are in fact an active and willing participant.

The tentative plan is as follows:
All members are expected to earn some resources with in each week. 
The rule will be put in place to enforce activity among players that simply do not participate regularly with other clan members. In other words, if you regularly participate in a skirmish (at least once a week) you have nothing to worry about even if there is a week here and there where you can not participate. On the other hand, if you rarely participate (e.g. have not yet, less than once a week) and do not begin to participate you may be demoted, or even cut from the clan roster.

The DRPSD grew in numbers very fast and that is great, but with our current numbers we should have no problem having a skirmish going nearly every night of the week with these minimal requirements. Many are on differing nights and simply can not log in when others are on as often, but with the amount we have and activity we were seeing there is no reason to not have earned resources.

Roles Updates

With these updates we will see an update to roles and responsibilities for the next month. Part of what the clan wants to identify is those that are here to help the clan thrive and those that are simply in it for the benefits, but are not motivated to help the others. With that, we will see objectives and payout changes. The tentative plan is to reduce the objectives but also lower stipends and payouts. The reason is somewhat independent and has more to do with clan payout ability vs. Commander pay out ability (clan can pay out anything, Commander must payout minimum of 500 gold). The clan currently has gold at its disposal, but it will get liquidated fast if we lower requirements and do not lower payouts.
Also, we want to find the correct market value for payouts that the clan can support. As stated in other posts, it is our intention to reward officers for their extra work while still awarding the actual battlers for their work including skirmishes. 

If you have any ideas or concerns reach out to a Personal Officer or the Commander. Also, if you are interested in taking on more responsibility and have ideas of how you can help don't hesitate. We are growing fast and the plan is still to go into defense mode this Winter and end the winter by landing on the Clan wars map beginning our income growth.

Wednesday, August 24, 2016

Play Tank Type Accordingly

Tank Play Styles

Each tank has its own play style, but many tanks can be similar. In general, the tank type is the commonality throughout most (some exclusions like the AMX 40). It is good to keep a phrase in mind when playing them. The reason is simple, tanks are powerful.
You forget you are up against even more powerful tanks that are good at what they are designed to do. If you stray from your roll to much you are likely to die. So keep these phrases in your mind and maybe you will live through the battle.

Heavy

Stick with the heard, we are in this together so I need them alive to protect me.

Medium

A side position attack will help the main assault so long as I can quickly get back.

Light

We need to see it all and can not let anything out flank us and I am hear to be sure it is seen.

Tank Destroyers

Position yourself properly and they will come to you.

Artilery

The easiest shot is not the most strategic, but hitting is the most important.

Free XP For Clan


August 27th 1 Hour +8% Free XP Bonus

With all of the successful skirmishes the DRPSD now has a Level II Command Center which also allowed the upgrade of a Military School to level II. For a reward we will all have an hour of +8% Free XP bonus this Saturday.
In the future we will have more of this and more regular. We will also be activating earnings bonuses at set times. The time for this is not specific but will be targeting 8PM CST August 27th. The bonus will go for one hour allowing you to earn an addition 8% Free XP to your total. If at the time there are not that many online (less than 10) the bonus will be delayed until another time.

Please leave a comment bellow as to what type of bonuses you hope to see. If you are interested in what bonuses are available take a look at the Stronghold. This can be done from both the game client and the web interface.

The tentative plan is to to have weekly Earnings Rush where the most popular time slots get activation of the most popular clan reserves.

Monday, August 15, 2016

Prepping for Skirmishes

Friends love Team battles

That is what they are for right? It is crucial for a clan to have its members actively manage their friend's list. There is a 300 Wargaming limit and that may seem like a lot, but with out strict and regular management you will run out of room and this will hinder your skirmish battles. This guide will teach you how to build medium size clan from a small one through the usage of in game friend's list  and also guide the building up of the clan's stronghold with skirmishes.

Make Friends

Adding people to your friend's list is simple, just right lick on a person's name from anywhere in the game. In this case however we will want to control our friends we add because we will be using the friend's list for a very special purpose. Finding good team players that meet the clan's requirements.

Any time you see someone that is not affiliated with a clan, after battle you can look at their service record, query them on WOT Labs for WN8 or any specific information the clan may require (e.g. specific Tank availability). Each clan has it's own specifications and should be understood by the Recruitment Officer. If you follow this practice regular enough you can get really good at it and do it really quick. To focus the selection we will use teammates and more specifically those that accept a dynamic platoon.


Dynamic Platoon

Dynamic platoons were introduces shortly after the campaign series but are a great recruitment tool.
Rather than spamming the public airwaves with recruitment messages a more personal approach can be made, which in general improves the quality of the recruits. To start a dynamic platoon just press Ctrl and mouse over to the left of the teammate you want to platoon with (for that battle and potentially more). You will see a small icon with a "+" and pressing it will send a platoon request to the teammate turning the symbol into an envelope.

If you send requests to tanks of the same tier you will earn additional XP, but if you also platoon with non clan members you will increase in chance of just having people that can actually join the clan. At this point you do not know much about the person. It is easy (but not reliant) to do a Mic check, and just say "Hi" or something clever. This does not however guarantee anything and may prove to not be reliable anyways. In stead, as stated earlier use player record and a source whether purely in game or using something like wotlabs. With that said, if a person does speak to you it can't hurt to add them to your friend's list right away from battle. A person at least having coms ready in a dynamic toon alone is worthy of consideration for the clan regardless of statistics.

Good players make good teammates

Since you have a limited amount of friend's you can add, it is a good idea to check out a tankers service record before you let them use up one of those slots. This is easy to do right after the match as you can right click the player and look at their service record very fast and some people will just drop the platoon right after (if) they die.


If the tanker fits the bill then right click to send a message. Opening up this window will ensure the player is "tagged" for you to talk to or send an invite. Try and do this real quick after the battle if the player looks like a good recruit. If the player fit's the clan needs send a recruitment message. Keep it simple and a small personal touch helps. For example:

"Thanks for the toon. Interested in joining the DRPSD? We need officers in order to join clan wars and they can earn monthly gold stipends. Find out more @ www.derpside.com"

This phrase starts out by connecting with the player and building a relationship. If nothing else it is polite and does not cause provoktion such as that caused by in game spamming. After the message is sent there is no reason not to extend the player an immediate clan invitation, however they are not likely to accept at this point. If they even message back it is a good sign though.

Friends make great teammates

Regardless of weather or not the toon player from weeks ago accepted your clan invitation it is possible they accepted your friend request and are still not in a clan. The recruitment was polite, friendly and they have no reason to not accept a Team request (team or skirmish) if they enjoy team play. After doing this for a couple weeks you will eventually have a fair amount of clanless friends that can come to your rescue to save a dieing skirmish. It is even possible to get a skirmish going with mostly your friends as you are limited to 5 legionaries meaning you only need 1 clansmen online!
If your friends are good you can further try and recruit them and it is an easy sales pitch at that point since you are winning resources. Another option is to start a Unranked Team battle. This can pull in your friends and you can even publicly list and gain the assistance of other clan players. Assistance how you ask? Recruitment.
By having a good solid team, more players will stay and want to play. Use the same tactic as you did for dynamic platoons and friend's list your Teammates that have no clan. At a later date, you will likely be able to get them to help you and your clanmates in a skirmish. 

Monday, July 18, 2016

Recruiting Contest

Win Gold for most recruits in July.

All recruitment officers are automatically entered into the recruitment contest. To qualify the recruiter must successfully recruit at least 10 recruits in the month of July 2016. The recruiter with the most recruits in the month of July will receive 3000 Gold! 



A successful recruit is an active member of the clan. The new recruit must stay as a member of DRPSD for the following month (August 2016) and earn at least 1 resource (i.e. participate in at least one skirmish by the end of August). Recruit must have at least 1 thousand battles at time of recruitment. Recruit must have at least 600 Wn8. Microphone preferred but not required. Must have in game coms turned on.  Ties will be split. If interested, and you are not a Recruitment officer contact N_tro_P about being promoted or joining The Derp Side. [DRPSD]

[EDIT 8-1-2016]
Amazing job on recruitment! A total of 34 players were recruited during the month of July. While great work I think we can do even better in August. It looks like Poopin_Bladidee will be our winner, but the recruits must still fulfill the requirements in order to receive the award (specifically they need to participate in a skirmish).


Stay tuned for the August recruitment contest!

Results of July Recruitment